Friday 29 January 2016

working on a New Project

It's been a while since i've posted to this blog. I decided it's a really good time to start using it again as I have recently started working on a project with some friends from University, and I'd love to keep a diary of the development process.

After a month or two of Skype meetings we came up with the basic ideas, mechanics and setting of the game. At the moment we are calling the game "Silent Planet". So the basic idea so far is:

You are playing as a small Robot who crash lands on a planet. The planet is sandy/dusty and is very reminiscent of Mars. He has no way of repairing his ship so he explores the area and eventually comes across a massive factory. Once inside, you realise there is nobody there, the whole place seems to be on its backup power generator and it just feels abandoned. Once you turn the power on suddenly you will start seeing soundwaves emitting from the loud machinery. And then you realise your footsteps are also making them.

The main mechanic of the game is that all sounds you make emit a sound wave. All of the enemies in the game are invisible and are revealed whenever a sound wave passes over them. We are hoping to have physics based puzzles which will make some interesting interactions with the soundwaves (accidently knocking boxes over, throwing something too far) and revealing nearby enemies. There are no ways of damaging the enemies (At the moment) and you must run away and keep quiet in order to lose them. Once they are invisible they lose all aggression. And the game is all about you trying to find tools/ship parts in order to escape the Planet.




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