This is the normal that i created from the high poly model.
Then i painted this diffuse along with a specular.
This is the final model with the Diffuse, normal and specular all together with some lighting rendered in maya.
Hi there. I am a Game design Graduate from UCLAN (University of Central Lancahshire) in England, specialising in Environment art. This blog is to show my progress with personal work and projects and maybe talking about different Game industry jobs I am applying to. Thanks for taking the time to check out my blog, and any feedback/critique on the work is very welcome.
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