To Brush up on my sculpting a bit I decided to create some bricks. I started off with a base mesh created in Maya. I wanted to make sure that the bricks had some variation to them so that it looked more realistic. I will do this even more in ZBrush by adding cracks and broken pieces.
I made sure that this model tiled correctly. I then exported it into ZBrush.
I did not want to go over the top with the sculpting detail so I kept it fairly simple. Here are a few bricks that I have sculpted to get an idea of what the whole model will look like.
Now I just need to add this detail onto every brick and eventually add some noisy surface detail to the whole model.
Here is a shot of the final sculpt:
Now I just need to bake it onto a flat plane.
Here is the Normal map that has been baked:
This is now ready to be put onto a flat plane turning 2.5 million tris into 2 tris with the same level of detail.
The next stage will be to create a Diffuse, Ambient occlusion, Height and Roughness maps.
The first thing I will do is to create the Ambient Occlusion and Height by importing my Normal map into the program Knald.
Here are the Maps that were created:
Ambient Occlusion:
And the Height:
Now to create a Diffuse and Roughness.
Here is the Diffuse I created:
And this is the Roughness:
And here is the final render:
To view in 3D: https://sketchfab.com/models/445f20a81a4647c6a5889e7d3603de2d
No comments:
Post a Comment