Thursday, 4 February 2016

Tileable bricks

To Brush up on my sculpting a bit I decided to create some bricks. I started off with a base mesh created in Maya. I wanted to make sure that the bricks had some variation to them so that it looked more realistic. I will do this even more in ZBrush by adding cracks and broken pieces.


I made sure that this model tiled correctly. I then exported it into ZBrush.

I did not want to go over the top with the sculpting detail so I kept it fairly simple. Here are a few bricks that I have sculpted to get an idea of what the whole model will look like.


Now I just need to add this detail onto every brick and eventually add some noisy surface detail to the whole model.

Here is a shot of the final sculpt:


Now I just need to bake it onto a flat plane.

Here is the Normal map that has been baked:



This is now ready to be put onto a flat plane turning 2.5 million tris into 2 tris with the same level of detail.

The next stage will be to create a Diffuse, Ambient occlusion, Height and Roughness maps.
The first thing I will do is to create the Ambient Occlusion and Height by importing my Normal map into the program Knald.

Here are the Maps that were created:

Ambient Occlusion:


And the Height:



Now to create a Diffuse and Roughness.

Here is the Diffuse I created:


And this is the Roughness:


And here is the final render:


To view in 3D: https://sketchfab.com/models/445f20a81a4647c6a5889e7d3603de2d

No comments:

Post a Comment