Gameplay-wise the idea of the game is to progress through each level by destroying all of the enemies and making it to the end within the time limit. Any time you take damage you lose time and every time you destroy an enemy you gain time. Also there are certain powerups to shoot which can give extra time and weapons. Other than that there are not many gameplay mechanics as we tried to keep it simple.
Here are some screenshots and videos of the game:
This is the Hub world. In the center of the room is the central Hub console. This is purely a visual thing and has no gameplay attached to it. It is the focal point of the room and draws the player towards it.
This is the very start of the level. You will come out of this portal. On the right where the targets are the player can move towards them and there will be a popup explaining what they each do.
The majority of the level is spent on this lift which takes the player through the level. the green barriers act as cover for the player to hide behind.
At this point the player leaves the elevator. I think this screenshot shows how colourful and simple we wanted the game to be.
Enemies will spawn out of the portals and hide behind the red barriers, which the player can shoot through.
This was an extremely fun project and in the end it turned out great. Everybody who tried it out said it was very fun. Also all of the testing we did with the oculus rift was a great experience and was amazing to see our own game running with it.
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