I then baked this model onto a flat plane. In Photoshop I then painted this Diffuse texture:
Along with a specular:
And finally I got the normal map I baked in Maya and added a detail normal map based on the diffuse on top of it:
And this is the final model with Diffuse, Specular and Normal rendered in Maya and repeated 4 times to show that it is completely seamless:
Overall i had a fun time making this model and hope to include it in a 3D scene sometime in the future.
I'm going to use this tile for a private D&D game.
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