Monday 2 June 2014

Tileable stone floor

For this model my aim was to make it completely seamless and fit together perfectly. also to keep it as low poly as possible while having a lot of detail. This first picture is the original model i made.


I then baked this model onto a flat plane. In Photoshop I then painted this Diffuse texture:

Along with a specular:



And finally I got the normal map I baked in Maya and added a detail normal map based on the diffuse on top of it:


And this is the final model with Diffuse, Specular and Normal rendered in Maya and repeated 4 times to show that it is completely seamless:


Overall i had a fun time making this model and hope to include it in a 3D scene sometime in the future.


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