Thursday 23 October 2014

Metal Floor Panels

This post is my process in making a tileable low-polymetal floor model. First of all i made a high-poly version to create a normal map from.


This is the normal that i created from the high poly model.

 I then put this onto a flat plane.




Then i painted this diffuse along with a specular.




This is the final model with the Diffuse, normal and specular all together with some lighting rendered in maya.